Inside the Fallout Universe, Gaming’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series is back to streaming services, and it's accurate to state that audiences were pleasantly surprised by the excellence of its debut season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture multiple facets of the player's experience.
We followed Lucy the vault dweller, trying to uphold her morals and finding that the ruined world made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his organization's authority and causes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the radioactive wastes.
Setting the Stage for the Second Season
The debut season's conclusion revealed a major secret about those responsible for the atomic conflict that condemned a group of people in subterranean shelters for hundreds of years. It also posed numerous mysteries unanswered for the upcoming chapter – and, now, hopes are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the feedback to the show, so now people are bringing more eagerness and different expectations.”
The Mojave Beckons for Season Two
The second season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the franchise, even if it was technically flawed at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its makers insisted on physical models and sets were built, mirroring the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to seem like it’s real.”
Indeed, virtually every element you see on-screen is real, even the legendarily scary mutated beasts known as the apex predators. In the show, they are portrayed by practical effects, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is made by skilled directors who are also dedicated players, in collaboration with the original creators behind the franchise. This mutual respect for the lore is clear in the end result.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This format will foster a different weekly discussion, something the showrunners themselves are eager to engage with.
“It's richer, it’s bigger, it’s wittier, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”